Francisco Santos | Dev Jorney

Trapped With It
1 PLAYER ~3 to 5 MIN
A first-person survival horror game set in a dense, ominous forest.
ROLE:
Solo Developer
TOOLS USED:
Unreal Engine
Figma
Blender
DURATION:
February 2024 - March 2024
GENRE:
Survival Horror, First Person
GAME TRAILER

GAMEPLAY DESIGN CHOICES
Project
As solo developer's journey into the heart of terror with 'Trapped With It,' a first-person survival horror game set in a dense, ominous forest. In this ambitious project, the primary objective is to craft a chilling gaming experience where players confront their deepest fears while navigating through a series of phobia-induced challenges.
As a solo developer, meticulous testing takes center stage, ensuring that every aspect of the game, from mechanics to immersion, meets the highest standards of quality. Embracing a continuous learning journey, each milestone becomes an opportunity to refine skills, experiment with new techniques, and push the boundaries of game design.
Harnessing the power of Unreal, Blender, Photoshop, and Audacity, 'Trapped With It' is a testament to the solo developer's dedication and passion for the craft. With a relentless focus on testing, learning, and innovation, this project promises an unforgettable gaming experience that showcases the solo developer's talent and expertise in the field of game development
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Game's Flow Chart
Establishing a clear flow for the game is essential to ensure focused development and avoid unnecessary detours. By outlining a structured path, we prevent ourselves from losing sight of our goals. I use Figma to craft detailed flowcharts, prioritizing their creation to swiftly streamline our development process.
Inventory System
An inventory system in a game like "Trapped With It" serves as a crucial mechanic that adds depth to the gameplay experience. Here's an elaboration on how the inventory system could work in the context of your horror game:

Image from AI
Implementions

Image from AI
Inventory Management Interface:
The game should provide an intuitive interface for managing the inventory. This could include a visual representation of the player's inventory with draggable items, buttons for using items, and instructions showing the player's inventory.
Scarcity and Resource Management
Resources should be scarce, creating tension and forcing the player to make difficult choices. Finding additional batteries or other essential items should feel like a significant reward, encouraging exploration and strategic planning.

Image from AI
Rotatable Assets

Gameplay image
is a feature that allows players to inspect items they pick up, such as batteries or other interactable objects, by rotating them in their inventory. Inspired by games like Fallout, this feature adds depth to the gameplay experience, allowing players to examine items from different angles and potentially discover hidden details or clues. By enabling players to interact with their inventory in this way, "Rotatable Assets" enhances immersion and encourages exploration in the game world.

Monster Enemy
Acquiring the monster asset through a development course marked a crucial step in 'Trapped With It's' creation. Leveraging provided animations, I meticulously refined and adapted them to suit the game's requirements, ensuring seamless integration with the monster's codebase.
Utilizing my expertise in animation and coding, I meticulously implemented these animations to breathe life into the creature.
Through rigorous testing and iteration, I fine-tuned the monster's behaviors and interactions, ensuring its seamless integration into the game world. This technical process of asset acquisition, animation refinement, and code implementation underscores the meticulous attention to detail required in solo game development, ultimately resulting in a terrifying adversary that promises to keep players on the edge of their seats.
Monsters State Machine

The monster's state machine may be simple, but it's highly effective. Through careful design and implementation, I've crafted a streamlined system that seamlessly transitions between states, dictating the creature's behavior with precision.
Utilizing a minimalist approach, the state machine efficiently manages the monster's actions, from idle wandering to aggressive pursuit. This simplicity not only ensures smooth performance but also enhances the game's overall immersion, keeping players engaged and on edge as they navigate the terrifying forest.
Despite its simplicity, the monster's state machine remains a cornerstone of 'Trapped With It's' gameplay, demonstrating that effective design doesn't always require complexity
Click to immerse yourself in the heart-pounding world of 'Trapped With It,' where your darkest fears await.
Are you ready to confront the unknown and test your courage?
Click now to embark on an unforgettable journey into the depths of horror.