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About

My name is Francisco Santos

I’m Francisco Santos, a dedicated Game Designer with a fiery passion for crafting immersive experiences that captivate players’ imaginations. With a background steeped in animation and a recent deep dive into refining my skills in Blender, I am poised at the forefront of innovation in game design.

Technical Tools

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Favorite Games

Selecting just three favorite games can be quite the challenge, but these hold a special place in my heart, having spent countless hours immersed in their worlds. They've not only influenced my gaming journey but also inspired my own development endeavors.

And some of the reasons I love each of them so much...

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World of Warcraft

  • In-depth skill trees and recipe systems for each profession, offering players a wide array of options for customization and specialization, Complex resource management mechanics, such as material acquisition, recipe discovery, and item production, fostering economic interactions and player-driven markets.

  • Diverse class archetypes encompassing roles such as tank, healer, and damage dealer (DPS), each with unique abilities, playstyles, and resource management mechanics.

  • Talent trees and specialization systems allowing players to customize their characters' abilities and playstyles, with choices that impact combat effectiveness, utility, and role flexibility.

  • Constantly evolving content updates and expansions, demonstrating agile development practices and effective deployment strategies.

  • And mush more...
     

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Monster Hunter

  • Dynamic AI systems governing the behavior of creatures, adapting to player actions and environmental stimuli.

  • Complex physics simulations for realistic interactions between hunters, monsters, and the environment, including collision detection and environmental destruction.

  • Multiplayer networking infrastructure supporting cooperative hunting parties, with synchronized game states and latency mitigation measures.

  • Customizable character progression systems, featuring extensive skill trees, equipment upgrades, and crafting mechanics.

  • High-fidelity graphics engine capable of rendering intricate creature designs, lush environments, and dynamic lighting effects.

  • And mush more...

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Fallout

  • Immersive open-world sandbox environment with seamless exploration and dynamic world interactions.

  • Branching dialogue systems with extensive player choice and consequence mechanics, utilizing complex decision trees and scripting frameworks.

  • Real-time combat mechanics blending first-person shooting with tactical RPG elements, including projectile physics and hit detection.

  • Procedural generation techniques for populating the game world with diverse characters, factions, and encounters.

  • Advanced rendering engine supporting post-apocalyptic aesthetics, including weather effects, atmospheric lighting, and environmental degradation.

  • And mush more...

CONTACT

Email 

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©2025 by UniFas Dev

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